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Breed's Sea Animal Circus

There's a new fortnight around the corner!
Breed's control over the sea animals is here, with some really interesting skill books and characters, as we are going to explore below.

Island Condition: Only Fighter and Powerhouse units are allowed (No Golden Pound Usopp)


New units:


Breed, User of The Peto Peto Fruit           HP: 2,002
Type: INT                                                    ATK: 1,311   
Classes: Powerhouse, Cerebral                 RCV: 180

Captain ability: Boosts ATK of Powerhouse and Cerebral characters by 2x
Special ability (22 -> 14 turns): Slightly boosts the chance of getting a matching orb for 3 turns, and boosts own ATK by 1.75x for 1 turn

We're looking for a pretty interesting character, with great stats for a fortnight one. With its 20 cost, he's a good fit into a Sengoku team, and can be used in a Powerhouse/Cerebral/INT team. His special increases matching orb appearance but with a low rate, and boosts his own attack by 1,75x which may come in handy against many bosses
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Kung Fu Dugong, Sea Animal Pirates           HP: 450
Type: PSY                                                         ATK: 1,115
Classes: Fighter, Powerhouse                         RCV: 225

Captain Ability: Boosts characters' ATK by 2,5x after hitting 3 Perfects in a row

Special Ability (20 -> 12 turns): Removes poison. If every unit scores Perfect when the special is activated, Fighters receive a 1,75x ATK boost in the next turn

This unit may or may not see many uses, unless you're looking for a f2p Fighter booster (assuming you are capable of scoring all perfects in the turn the special is activated) or you want to fit him in a Goku team. His low HP and decent ATK are useful for zombie teams. He's also one of the few poison removers, which may come in handy with future content
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Sea Lapin, Sea Animal Pirates                             HP: 1,757
Type: QCK                                                             ATK: 724
Classes: Fighter, Powerhouse                               RCV: 112

Captain Ability: None
Special Ability  (20 -> 12 turns): Randomizes all orbs and recovers 9x character's RCV
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Octopus Boxer, Sea Animal Pirates (Hidden Boss)          HP: 1,536
Type: STR                                                                            ATK: 846
Classes: Fighter, Powerhouse                                             RCV: 93

Captain Ability: None
Special Ability (27 -> 12 turns): Randomizes all orbs into STR, QCK or DEX

Could be paired with Blamenco, Capone or Izo for STR, QCK or DEX orbs respectively. Overall, not a great unit.

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Stage walkthrough (30 stamina edition)

Stages 1, 2 and 4 - Regular mob stages with pigs, turtles and penguins

   


Stage 3 - Kung Fu Dugongs (story mode) with turtles



Stage 5 - 4 Sea Lapins. Each will attack for 3,800



Stage 6 - Breed miniboss and Kung Fu Dugong, Sea Animal Pirates. The Dugong will preemptively hit your for 2,620



Stage 7 - Boss Stage - Breed. He will preemptively lock your chain multipler at 2.0x for 6 turns, cut your HP down to 30% and randomizes orbs into BLOCK, RCV or TND
HP: 920,000
ATK (without buff / with buff): 8,000  / 12,000

After 4th turn: Summons 4 Sea Lapins
HP < 50% - Berserks and boosts own ATK




Hidden Stage: Octopus Boxer (1-3 turns)

HP: 300,000
ATK: 5,104
HP < 20%: Buffs own ATK and locks 3 units for 2 turns

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Skill books: 
                                      25->20      15->10    20->10     25->18     22->17    20->14   20->11                                                          

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Recommended Teams:
Notes: Both F2P and Rare Recruit teams will be mentioned.
            Blank spaces can be filled with any Powerhouse/Fighter units, preferably PSY
            Special thanks to Ziad and Mauricio for Fighter and LL suggestions
            In the Fighter team, Jabra can be replaced with any other f2p fighter (Hogback for example). If you have Jinbe, you can switch Zeff out

            General advice: Unless you have over 12k HP at Breed's attack turn, burst him down before he attacks. Use Garp + Mr. 2 + Coby combo here and you should be able to kill him.Squardo and Jabra also work as orb boosters.
                                      You can also use Garp's special and reset the game if you don't get enough PSY orbs, though it makes the run longer.
                                       V2 Coby and Garp are some of the useful F2P Units you can bring


CP9 Jabra:                                                                              Garp F2P:
                         
                                                                                      Any high ATK unit fits in those spots, Garp +                                                                                             Mr.2 guarantees you full PSY orbs

Log Luffy:                                                                  Fighter F2P:
                         

Squardo/WB teams (since they both need to have HP below 30%, both captains fit in this team)



3D2Y Sanji/Dellinger + 6* Lucci (Coby doesn't get the boost. Attack with him first, he's there for orb booster if your Squardo doesn't have a low CD. Squardo could be replaced by a heavy Powerhouse hitter, such as Arlong - F2P - or Marco/Urouge)



More coming soon. Feel free to leave your teams suggestions.

See you soon!


Sources: OPTC Database

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